If the strike machines were programmed to stop on all cylinders until the machine is completely empty I think there would be no complaints.
You gave the Hard Rock example that is least likely. To be more accurate lets say the machine is fully loaded (300 strikes? 400 strikes?) and I sit down with $10,000. In the old days, when there was a hopper fill, I'd be guaranteed an even distribution by continually playing.
With the new machines I could win 100 Hard Rock buildings and 25 Pink Tacos. When a building cylinder emptied you'd come over and fill in more strikes with the bulk of the load being buildings.
The old method is like dealing out 52 playing cards. You know by the end that the distribution is balanced even if you started out drawing nothing but face cards. The new method is like rolling dice. There is no memory of the last roll, but red caps and Pink Tacos are the 2s and 12s. They'll come up a lot less often than 6s, 7s, and 8s.
I just think everyone should be made aware of the change in distribution. A full cylinder of Pink Tacos next to a handful of Joints and Love Jones doesn't mean everything will balance out in the end. When you play and win every Love Jones strike in the machine there will be a fill and you will probably continue winning Love Jones more often than Pink Tacos.
Jason
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